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Our programmers would kill us if we tried to suggest sharing tech was that simple! That being said-from Take On-there's a bunch of stuff like render-to-texture and the environments tech but, for me, the best cross-pollination is found simply in the finalization and release of other games. Never is it quite a copy-and-paste job, but we don't have to reinvent the wheel every time.Ĭrowe: Exactly. Van 't Land: It can certainly help us as a relatively small development team to be able to assimilate tech from other projects on the RV engine.
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