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Doom 64 baron of hell
Doom 64 baron of hell










doom 64 baron of hell

A single close range hit by the BFG9000 easily dispatches hell knight but it is usually a waste of ammo unless attacking several simultaneously.

doom 64 baron of hell

Roughly speaking, killing a hell knight requires either 50 bullets, 6 seconds with the chainsaw, 8 close range shotgun blasts, 3 point-blank super shotgun blasts, 3 rocket hits or 23 energy cell shots. A player attempting such an attack must move in quickly to attack and quickly withdraw to avoid the counterattack. It is not recommended to use a melee attack due to their own scratching melee attack however, five punches from a player powered up by a berserk will usually kill one. The chaingun and shotgun are also effective at close range.

doom 64 baron of hell

They have a low pain chance that makes the rocket launcher, plasma gun and super shotgun the most effective weapons against them. Hell knight fireballs are faster than imp and cacodemon fireballs and inflict heavy damage. Their attacks are identical to and just as lethal as those of the baron. Hell knights have both melee and distance attacks, scratching at close range and throwing green fireballs from a distance. Possessing 500 hit points, A single hell knight presents a significant challenge to the player, although much less than that of a baron. The morning star is cursed by the Dark Lord himself, and one strike can obliterate both body and soul.Hell knights feature wake-up and death cries similar to those of the baron of hell, though higher in pitch. The morning star has a deceptively long range upon throwing its morning star at the player, it will charge in for a melee attack before preparing another ranged shot.Īrmored barons are grafted with technology from Immora, and normally patrol outside its gates. While not as aggressive as its regular counterpart, the armored baron can still be quite deadly if one cannot dodge its attacks. Once the armor is destroyed, the baron must be killed before the armor regenerates or it will have to be removed again using the Sentinel Hammer will stun the baron and extend the time the player has to kill it. The armor can also be destroyed with sustained fire from the plasma rifle, with the Microwave Beam mod being most effective. Shooting the morning star when it flashes green will cause it to detonate, instantly destroying the armor. The armored baron is completely impervious to damage while its armor is intact. It is a variant of the baron of Hell that has been outfitted with extremely durable regenerating armor, as well as a morning star replacing its right hand. The armored baron is a monster introduced in The Ancient Gods, Part Two.












Doom 64 baron of hell